Showing posts with label CHAllenged Games. Show all posts
Showing posts with label CHAllenged Games. Show all posts

Saturday, June 4, 2016

CHAlleNGED GAMES in a REVOLT AGAINST LABOR REFORM IN FRANCE


Just fascinated by CHAlleNGED GAMES rooted in real life....


"A protestor uses a tennis racket to return a tear gas canister during a demonstration to protest the government's proposed labor law reforms in Nantes. REUTERS/Stephane Mahe"

Photographer: Stephane Mahe
Location: NANTES, France

Monday, January 4, 2016

Game epiphanies:Ghost games in Čakovec


Before you ask, as my companion travelers did, NO, it wasn't me. But I was pleasantly surprised to find “X”s and “O”s shapes almost identical to the shapes I use in my CHAlleNGED Tic-tac-toes, high on a building in the center of the mundane city of Čakovec in Croatia.
“X”s and “O”s on a building in the city center of “X”s and “O”s
The logic behind the placement of the “X”s and “O”s I couldn't find, neither more information who, when and why placed these on the building. (almost) Only one 3x3 grid has a properly standing unfinished game, but nobody wins with this combination, as far as I could see.


Wednesday, September 30, 2015

iGraz#2. Public space: from nature morte to nature vivant

iGRAZ#2
Publik, Re-publik. Raum, Traum. Square.

Week 39, 2015 (21-27 September 2015)Concept and props by Veronika TzekovaSupported by Institut für Kunst im öffentlichen Raum Steiermark



After the iGRAZ(1) flash-mob in May 2015, the borders of public were crossed and further stretched with iGRAZ#2 but this time as a pop-up play.


The FLOXOXD
The FLOXOXD
In the week 39, 2015 (21-27 September 2015) the Tummelplatz(2) in Graz was again re-designed through its usage. The place was time-wise randomly and surprisingly flooded by with Tic-tac-toe game sets, appropriated and turned into numerous game-fields for the simplest strategy game Tic-tac-toe (German: Drei gewinnt). The props for the appropriation were the people spontaneously playing and the Street Tic-tac-toe, an author’s game-sets, designed to be played on tiles-covered surfaces using the grid, which they create.


And the first winner and strategies brainstorming
and on 5 x 5 grid by Hungarians visiting Graz on their way to Venezia

and the Akademisches (Gymnasium) tornado
re-public (ohne Beratung und Betreuung)
The Xs and the Os, turned to be more than tic-tac-toe props and kisses and hugs (the acronym XO). My younger fellow citizens interpreted them also as boomerangs, frisbees and halos. And actually they were the ones most freely engaging with the unaccompanied game pieces.
:: :: ::

About the project

iGraz it is not particularly about games and playing. It offers a different frame of reference and questions modes of behaviour in public space, notions of ownership, safety, sharing and freedom in public space. It is about rethinking public space and our role, attitude and relation to it and from here to all agencies involved in its construction, government and policies. Games are perceived as leisure activities and one should not be misled by this. Here the game and its game board/grid are employed as a metaphor for life and representation of systems, society and its members.

Tic-tac-toe is generally perceived as the simplest strategy game. A strategy game is a game in which the players’ uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.

Tummelplatz offers opulence of visually well defined grids and I see it as constellation of multiple game fields waiting to be populated. iGRAZ aims to turn physical public space from nature morte to nature vivant. The game set used becomes a simple and universal space rethinking and reuse tool. It challenges to change.

In reference to this I would like also to quote Ivan Ilich: “games are a special form of liberating education, since they heighten awareness of the fact that formal systems are based on changeable axioms and that conceptual operations have a game-like nature.”


____________________________________________________
(1) „igra“ in most of the Slavic languages means “game”. The “i” before “Graz” also borrows the meaning where ‘i’ stands for “individuality” and “innovation”.
(2) Interesting coincidence is that Google translates “der Tummelplatz” as “the playground”.

Friday, June 5, 2015

Evolution of GAME


Evolution of GAME/animals

From landscape to cityscape. From two players to a single player, from 3x3 to 1x5 and 2x4, from a human to an animal.



Once humans depicted game animals, now game animals depict CHAlleNGED GAMES.


Rock art is placed on natural rock surfaces and can be considered a form of landscape art. Common subject in rock art is depiction of game and hunting scenes. In the course of time our evolution replaced the natural surroundings and rock surfaces with cityscapes and building walls. Game evolved as well. From game animal to a game, from a game to a CHAlleNGED GAME. So did human being, to a game animal.


On the documentary photos below are some evidences. These are some peculiar versions of the popular tic-tac-toe game I encountered in 2012 in the city of Yerevan, Armenia, that offer food for though to ludologists and game connoisseurs what kind of game animal expressed itself and what is the game played.



The first example was teasing me daily as it was on my way from the school I was living in to the bus stop in a suburb in Yerevan called (unofficially, but nobody knew any other name for it) Bangladesh. Simple chalk drawing on a building wall, extremely resembling a tic-tac-toe game but only with one player, the player “X”. “X” always starts in tic-tac-toe, so in general has bigger chances to win. But this one stopped and didn't win. Win against oneself? Is this losing?
To my regret I was unable to decipher the mysterious constellations and the message from the free thinker on the second picture. It reminded me a bit to my One-row-Tic-tac-toe http://challengedgames.blogspot.co.at/2014/01/one-row-tic-tac-toe.html ), but this didn't take me further. Two intersecting stylised hearts can be isolated between the two games... this just leads me to the next post.

__________________________________________________________________________________
game  
  • something you play, usually a competitive activity
  • an animal that is hunted 
animal
  • a living organism that feeds on organic matter, typically having specialized sense organs and nervous system and able to respond rapidly to stimuli.
  • a person with a particular interest or aptitude

Friday, May 29, 2015

CDoupbles :: sWING and sWAY

 THE WINGS from sWINGing and THE WAY from sWAYing.




I love logic and combinatorics. And I am more keen on the analysing the puzzle solving with logic and stratagem than using random-move methods, rather process and detail orientated than winning orientated. And Sudoku is a logic-based, combinatorial number-placement puzzle. The objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the grid contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed puzzle has a unique solution. I do the difficult ones. With the last one, I reached a point that I had two optional locations for considerable amount of numbers but not their precise whereabouts and couldn't move further. My logic was holding me to continue as it was not able to provide me with concrete answers. But I wanted to continue. So I just followed the multiple logic paths at random. „and it went on about how the quality of randomness, spontaneity, surprise, unexpectedness and irrationality in our lives is a very precious thing. And if you suppress that to have a nice orderly life, you kill off what's most important.“ Simon Jeffes, Penguin Cafe Orchestra. I finished it very quickly. For someone like me, conscious of rules and logic, was really a CHAlleNGING experience. sWINGing and sWAYing with my little magnetic numbers on my 9x9 grid with 3x3 sub-grids was so relieving. It felt like there is somebody else inside of me doing it, someone who knew what s/he is doing. I wished I could do things like this in real life.




Veronika Tzekova, CDoupbles, 2013- ongoing

Wednesday, May 20, 2015

CHAlleNGED GAMES @ Designmonat Graz 2015 #2 :: iGRAZ, uGRAZ...weGRAZ...

iGraz1
Publik, Re-publik. Raum, Traum. Square.


Flash mob on Tummelplatz, Graz

14th May, Thursday, 17:21h

Concept and props by Veronika Tzekova

games are a special form of liberating education, since they heighten awareness of the fact that formal systems are based on changeable axioms and that conceptual operations have a game-like nature.”
Ivan Ilich

The Tummelplatz2 in Graz was newly designed through its usage. The place was appropriated and turned into a big game-field for the simplest strategy game Tic-tac-toe (German: Drei gewinnt). The props for the appropriation were the people playing and the Street Tic-tac-toe, an author's game-sets, designed to be played on tiles covered surfaces using the grid, which they create.



iGraz it is not particularly about games and playing. It offers a different frame of reference and questions modes of behaviour in public space, notions of safety, sharing and freedom in public space. It is about rethinking public space and our role, attitude and relation to it and from here to all agencies involved in its construction, government and policies. Games are perceived as leisure activities and please do not be mislead by this. Here the game and its game board/grid are employed as metaphor for life and representation of systems, society and its members.

Tic-tac-toe is generally perceived as the simplest strategy game. A strategy game is a game in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.

Tummelplatz offers opulence of visually well defined grids and I see it as constellation of multiple game fields waiting to be populated. iGRAZ aims to turn physical public space from nature morte to nature vivant. The game set I use becomes a simple and universal space rethinking and reuse tool. It challenges to change all.

It took its natural course and people played as long as they wanted. It was small, beautiful and international.

1„igra“ in most of the Slavic languages means “game”. The “i” before “Graz” also borrows the meaning where 'i' stands for "individuality" and "innovation".

2Interesting coincidence is that Google translates “der Tummelplatz” as “the playground”




Tuesday, May 19, 2015

CHAlleNGED GAMES @ Designmonat Graz 2015 #1

CoasteredTic-tac-toe and PuzzledTic-tac-toe were shuffled!

And a beautiful mistake showed me that CHALLENGE, apart of CHANGE contains also ALL and  ALLE (ALL in German).

@

GAME CHalleNGE with veroniKATZE  


Designmonat Graz 2015/ Design in the City
May 13 | 4:00 pm
Mau Shi fusion restaurant (Herrengasse 7, 8010 Graz)
















Friday, May 1, 2015

The Coastered Tic-tac-toe is now displayed in its natural environment



The playable table accessory will be at Mau Shi restaurant (Herrengasse 7 | Altstadtpassage in Graz, www.facebook.com/maushi) as part of the Design in the City program part of Designmonat Graz (1 May-31 May 2015). Coasters are typical and simple attribute for public venues such cafes, bars and pubs. The tic-tac-toe (“X”s and “O”s) is one of the simplest and spontaneously playable table strategy game. The author’s game Coastered Tic-tac-toe brings these two together offering playful CHAlleNGE while enjoying one’s drink. The game attributes are double sided printed with “X”s and “O”s regular coasters. These are to be used both for playing and as coasters. The wooden container box defines the 3x3 game board.









Monday, March 23, 2015

Saturday, March 14, 2015

Spending quality time with a bottle of wine




Some days ago a wine bottle flashed at me from a shop window. 



This encounter really deserves my blog label “Game Epiphanies”. It brings together my fascination with wine, patterns, games, and hidden messages.

Thanks to Mrs. Regina Triebaumer from Weingut Günter u. Regina Triebaumer, the missing threes were found:

TRIE is a nickname for Triebaumer, if to be translated, means THREE TREES.

TRIE ROT consists of THREE WINE VARIETIES. Mainly Zweigelt and additionally Cabernet Sauvignon and St. Laurent.

And tic-tac-toe was also in mind, when the label was designed. Though the the Xs and Os are some kind of placeholders, the tic-tac-toe is involved as it ends up with THREE again. In German it is even called DREI gewinnt (EN: THREE wins).

3X3 (but also 3x4) game grid is to be recognized in the label design, perfect prerequisite for tic-tac-toe (or THREE in a row).

I shifted the original roles and turned the letters into placeholders, apart of the O in ROT. THREE game situations are to be recognized in the label design, X wins in two of them and one the games ends in a draw. Bellow are the original label configuration and the game situations I discovered in the THREE ROT label.




A truly CHAlleNGING GAME experience. I guess I can call this

spending quality time
with a bottle of wine

Monday, January 26, 2015

pREISE & game epiphanies in o tigre de Lisboa: #10: What the prison (a cadeia) gave me

Selective focusing in Estremoz.
Patterns recognition for metaphorical demonstration of behavioral patterns.
(some verses for political prisoners)



Some examples of
being on top
as a major reason to loose.
X” always sits on the
bottom,
left,
corner
with its first move.
O” always
being on top
with its first move,
is the trump for “X”
to win in any of these game situations. 









Sunday, January 25, 2015

pREISE & game epiphanies in o tigre de Lisboa: #9: Big in Estremoz

Veronika Tzekova/ Big as one's wishes

A Sunday presque vu (once I have to go back to the central square of Estremoz) and its prequels: 






P.S. After posting this, a thought occurred to me: did I played again in front of a religious building (the Capela Nosso Senhor dos Inocentes)? 
So another Sunday presque vu: Dadissuasorihttp://challengedgames.blogspot.co.at/2015/01/cdoupbles-dadissuasori.html



Saturday, January 24, 2015

CDoupbles :: Dadissuasori

Veronika Tzekova/ Dadissuasori
Intervention on broken urban furniture / Graffitti

La Pigna, San Remo, Italy, 2010
CDoupbles, 2013- ongoing

Dadissuasori
(in Italian dissuasori=bollards and dadi=dices)
Intervention on broken urban furniture / Graffitti
La Pigna, San Remo, Italy
2010

The bollards were placed in front of St.Giusepe church in La Pigna, San Remo, Italy to prevent cars from passing and parking.
At the moment of the intervention they were randomly displaced (pic.1). 

pic.1: before
Employing their positioning and dice-like shape, I turned them into huge dices thrown on the small square to monument the shifting fortune in the competition between planned urban environment and personalized appropriation of space (pic.2). 
pic.2: making it
Strangely some functionary of the church found it blasphemous and painted over the dots (only) of Dadissuasori, making them even more sad and ugly (pic.3). 
pic.3: censored
How far an institution, and even more religious institution, can and should control public space outside its premises? Dadissuasori were the first permanently installed art piece in public space in La Pigna, with the potential to turn a sad destruction sight into landmark.



Saturday, October 25, 2014

pREISE & game epiphanies in o tigre de Lisboa: #4: life in patterns. A souvenir.






A souvenir from Casino Estoril (the biggest in Europe). Impressive but not inspiring place to play. Apart of the masses of slot machines and eating people, each of the roulette table had its own jettons. Both I found inelegant and discouraging the swingy mood, which is a must for me, when gambling.

Apart for its original purpose, about which I did not inform myself, the sheet can be used for a CHAlleNGE to play IrregularTic-tac-toe and One-row Tic-tac-toe




Friday, October 24, 2014

pREISE & game epiphanies in o tigre de Lisboa: #3: life in patterns. de·picture

de·picture
(the text is based on the images but is to be read before viewing them)
In the big picture- multiplying multiplied patterns
Grids
Grids within grids within grids
Regulations and repetitions
The power of repetition
System(s)
The small ones are more than the big ones
There would be no big ones without the small ones
The small ones vary, the big ones not
We do not see the end of both
But somehow we know it is there
From a distance only the big ones are to distinguish
The smallest we do not see
Multiple possibilities to play
No one plays
Did anybody else imagined to play on this abundance of grids

 in L size 
in M size
in S size




Xs&Os from Lisbon