Friday, June 28, 2013

Thursday, June 27, 2013

Fused Games: LEGOed Tic-tac-toe, 2013

Veronika Tzekova, LEGOed Tic-tac-toe (1x1), 2013

Veronika Tzekova, LEGOed Tic-tac-toe (1x4), 2013

And puzzled again, this time by LEGO.

Wednesday, June 26, 2013

Fused Games: Slider Puzzled Tic-tac-toe, 2013

Veronika Tzekova, Slider Puzzled Tic-tac-toe, 2013


The familiar tic-tac-toe gets puzzled again.


The game is for two players and combines the rules and goals of the tic-tac-toe and the basics of the slider puzzle. The goal is as in the classic tic-tac-toe to arrange 3 of one’s sign in a row (vertical, horizontal, diagonal). The player who arranges the row first wins. In order to place his symbol a player can move all squares of the slider but eventually should keep the composition he started with, plus the newly added symbol. The”X” starts first placing his symbol and leaving any other “X”s or “O”s out of the 3x3 grid. The top left of the 3x3 grid is the top left of the slider.

Tuesday, June 25, 2013

Fused Games: Peg Mosaiced Tic-tac-toe, 2013

Veronika Tzekova, Peg Mosaiced Tic-tac-toe, 2013
The Peg Mosaiced Tic-tac-toe is puzzle based like the Jigsaw Puzzled Tic-tac-toe or the Rubik Cubed Tic-tac-toe. Like some other of the CHAlleNGED Tic-tac-toes the grid here is not predefined and is to be decided by the moves of the players.

Monday, June 24, 2013

Fused Games: Diced Tic-tac-toe #3, 2013



Veronika Tzekova, Diced Tic-tac-toe #3, 2013

9 cubes are arranged in 3x3 grid. Each cube has two sides indicating “X”, two indicating “O” and two empty ones. At the beginning all cubes are placed with empty side on top.
The goal is as in the classic tic-tac-toe to arrange 3 of one’s sign in a row (vertical, horizontal, diagonal). The player who arranges the row first wins.
The  Playing Cards Dice sets consists of:
    • Two sets each designed as side of the traditional six sided dice with dots from 1-6. One of the diced sets has bigger dots, one smaller dots.
    • Two aces, one indicating “X” and one indicating “O”. 
    • The players through the XO Dice to decide who is playing with the “X” and who is playing with the “O”.  Than the players play in turns with the “X”. 
The players shuffle the cards and deal those 7 to each player.
The players place cards one after each other. The “X” player places a card first at the beginning. The one with the stronger card takes both cards and makes a move. Each move consists of rotations of a single cube in a single direction equal to the sum of both cards.
If a player has the ace with its own sign can make a two moves.
If a player has the ace with the opponent sign can make a move with a cube with the sign of the opponent on the top. The aces a stronger than the cards with the dots. “X” ace beats “O” ace.
When the first seven cards are over the game continues with the cards each player collected. If a player has not collected any cards, loses the game and the game is over.


Sunday, June 23, 2013

Fused Games: Diced Tic-tac-toe #2, 2013

Veronika Tzekova, Diced Tic-tac-toe #2, 2013


As a table game tic-tac-toe often meats the coasters… the tic-tac-toe is CHAlleNGED by a CHAlleNGED dice = Diced Tic-tac-toe #2

9 cubes are arranged in 3x3 grid. Each cube has two sides indicating “X”, two indicating “O” and two empty ones. At the beginning all cubes are placed with empty side on top.


The goal is as in the classic tic-tac-toe to arrange 3 of one’s sign in a row (vertical, horizontal, diagonal). The player who arranges the row first wins.


The Coaster Dice consists of 6 coasters each designed as side of the traditional 6 sided dice with dots from 1-6. The players shuffle the coasters and deal them as cards: 3 to each player. To make a move each player pulls on of his/her coasters and rotates a cube in one direction so many times as the dots on the coaster indicate. The players deal the cards/coasters in turn when all of them are used.

Thursday, June 20, 2013

Fused Games: Diced Tic-tac-toe #1, 2013

Veronika Tzekova, Diced Tic-tac-toe #1, 2013


The familiar tic-tac-toe game, once got CHAlleNGED by getting 3D and second by fusing the original rules with rolling of a customized dice.


Nine cubes are arranged in 3x3 grid. Each cube has two sides indicating “X”, two indicating “O” and two empty ones. At the beginning all cubes are placed with empty side on top.

The XO Dice has six sides, as three are indicating “X” and three “O”.

The goal is as in the classic tic-tac-toe to arrange 3 of one’s sign in a row (vertical, horizontal, diagonal). The player who arranges the row first wins.

Players roll the dice in turns.

The first indication of the dice decides the signs with which each of the players will play. For example: player A throws, and “X” is indicated. Player A makes move when X is indicated, and player B when “O” is indicated.

Each move is only one turn of a single cube in any desired direction.
And to make the experience more versatile and offer more material for philosophical speculations on how this represents reality two version can be played.

Version I: When the opponent sign is indicated by the dice, one can move a cube with the opponent sign on top. If not skips move.

Version II: When the opponent sign is indicated by the dice, the opponent is entitled to make a move. The player is forced to play in favor of the opponent.

Tuesday, June 11, 2013

Fused Games: The Jigsawpuzzled Tic-tac-toe, 2012

Veronika Tzekova, Fused Games/ The Jigsawpuzzled Tic-tac-toe, 2012

Veronika Tzekova, Fused Games/ The Jigsawpuzzled Tic-tac-toe, 2012
Veronika Tzekova, Fused Games/ The Jigsawpuzzled Tic-tac-toe, 2012

Veronika Tzekova, Fused Games/ The Jigsawpuzzled Tic-tac-toe, 2012, magnetic version


Fused Games: The Rubik Cubed Tic-tac-toe , 2012

Veronika Tzekova, Fused Games/ The Rubik Cubed Tic-tac-toe, 2012


The original Rubik Cube is once hacked by making it only in three colors (2 sides each) and fused with another game by marking two sides with X’s and two with O’s and leaving two in plain color. The goal is to use one of the plain colored sides as a board to play tic-tac-toe by two players.
It is possible I tried it!(but will be politically wise to make friends with the Rubik Cube first:))

Thursday, June 6, 2013

Space Appropriator #4/ TT Linja

Veronika Tzekova, Space Appropriator #4/ TT Linja, 2013

Veronika Tzekova, Space Appropriator #4/ TT Linja, 2013

Space Appropriator #4/ KD QUARTO!

Veronika Tzekova, Space Appropriator #4/ KD QUARTO!, 2013

Urban Tangram

Veronika Tzekova, Urban Tangram, 2012

FOOOOTBALLLL


FOOOOTBALLLL
a land art installation and a group performance by
Veronika Tzekova

Veronika Tzekova/ FOOOOTBALLLL, the pitch outlines

 FOOOOTBALLLL is a land art installation and a group performance.

The shape of the FOOOOTBALLLL pitch is achieved from the basis of the original football field to which perpendicularly is added a second identical one. The ball remains one, the new configuration of the game results in the number of teams being doubled and there are now four goal lines instead of two. The possibilities to score are tripled as are the number of opponents. The level of difficulty is increased but so are the opportunities. The original rules of the games remain, but new strategies can be applied. The rules a kept with slight adjustments because of the multiplied number of teams.

Veronika Tzekova/ FOOOOTBALLLL, the pitch outlines
THE HISTORY

The FOOOOTBALLLL performance model was licensed and realized so far two times in 2012.

POLAND

The first ever FOOOOTBALLLL pitch was created in Citadela park in Poznan, Poland in September 2012 as the field overall size estimated 90 by 90 meters. The first FOOOOTBALLLL group performance was between four local armature football teams. The project was produced in cooperation with FC Lech Poznan and Nastawnia Assosiation and included in the accompanying program of Mediations Biennale, Poznan, Poland.
Veronika Tzekova/ FOOOOTBALLLL, Poznan, Poland, 2012
Veronika Tzekova/ FOOOOTBALLLL, Poznan, Poland, 2012
BULGARIA

Later in 2012, the first ever FOOOOTBALLLL on a stadium was created in Plovdiv, Bulgaria as the overall size of the pitch estimated 65 by 65 meters. The group performance was between the four football teams of the city of Plovdiv: Botev, Lokomotiv, Spartak and Maritsa.

Veronika Tzekova, FOOOOTBALLLL, Plovdiv,Bulgaria, 2012
Veronika Tzekova, FOOOOTBALLLL, Plovdiv,Bulgaria, 2012


The question: “Why four teams?” is always hovering in the air when FOOOOTBALLLL is discussed. The originality of the design, the mixture of familiar and strange in the setup of the game creates new challenges and the participants exercise physically, mentally and socially playing FOOOOTBALLLL. FOOOOTBALLLL is also a tool to bring together and establish relationship between groups genuinely divided for any reason: physically, politically, philosophically, socially, etc.

The participants and viewers are strongly encouraged to perceive the game beyond the original and see it as metaphor for life and focus on the multiple opportunities and fearlessly face the numerous difficulties accompanying them. Playing FOOOOTBALLLL questions metaphorically individual positioning in society, choices, social interactivity and exchanges, and provokes new realms of communication and competition. Playing the game is important, but yet it is not crucial. The important is that people start thinking in a “what if…?” manner. We are all after opportunities, but they rarely come without difficulties. We all cherish change, but fear the challenges it brings. Through changing the original challenge of the game the FOOOOTBALLLL concept challenges a change to occur in the public’s intelligence and push it to function in a world with multiplied opportunities and respectively to handle multiplied difficulties. And hopefully, leaving the FOOOOTBALLLL field, which serves as a metaphor for daily routine as game play, the viewers and mostly participants will be infected with new daring perspective and attitude to life.



Space Appropriator #4/ KD Darts

Veronika Tzekova, Space Appropriator #4/ KD Darts, Graz, 2012

PARK&PLAY #1

Veronika Tzekova, PARK&PLAY #1, Graz, Austria, 2012

Space Appropriator #4/ KD Ludo

Veronika Tzekova, Space Appropriator #4/ KD Ludo, Graz Austria, 2012
Veronika Tzekova, Space Appropriator #4/ KD Ludo, Graz Austria, 2012

The Ludo game was for a first time appllied on urban design in Sofia, Bulgaria in 2011. Space Appropriator #4 / TT Ludo turned the tactile tiles used rarely on the sidewalks in the city of Sofia into Ludo board by adding color stickers on the relief pattern of the tiles so to form the Ludo board model.


Veronika Tzekova/ Space Appropriator #4 / TT Ludo, Sofia, Bulgaria, 2011

Veronika Tzekova/ Space Appropriator #4 / TT Ludo, Sofia, Bulgaria, 2011
Veronika Tzekova/ Space Appropriator #4 / TT Ludo, Sofia, Bulgaria, 2011
Veronika Tzekova/ Space Appropriator #4 / TT Ludo, Sofia, Bulgaria, 2011



PARK&PLAY #3

Veronika Tzekova, PARK&PLAY #3, Graz, Austria, 2012

The CHAlleNGED Tic-tac-toes

Cherry Seasoned Tic-tac-toe

XO City /GRA bez GRAnic/

Gelocht Tic-tac-toe

Pegged Tic-tac-toe

Space Appropriator #4/ KD Tic-tac-toe

Street Tic-tac-toe

Street Tic-tac-toe #2

Tiled Tic-tac-toe

Tiled Tic-tac-toe

Bookcased Tic-tac-toe

The CHAlleNGE: Analog Gamification



The CHAlleNGED Games are object based participatory artworks, which left behind the inviolability and distant admiration of the artwork and made the audience an active part of it.


The CHAlleNGED Games fuse conceptual art and game design, employing existing structures and design objects.


The CHAlleNGED Games serve as reality representation, challenging the player to look for new possibilities and shifting his/her perspective on the status quo and daily behavior patterns.




                                           Puzzled Tic-tac-toe © Veronika Tzekova